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   &#160;<span id="projectnumber">0.0.1a</span>
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<div class="title">Mesh Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_mesh.html">Mesh</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(const Edge &amp;edge) (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(size_t v1, size_t v2) (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(Vertex *v1, Vertex *v2) (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a191e57fc85691d1ce78af4ea21e2f740">addFace</a>(const QVector&lt; size_t &gt; &amp;vertexIndexList)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a6021ffd8934d9145ca1edd7df2414f52">addVertex</a>(const Point3 &amp;point)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a9f2bc7413f4e29d5868686a98842ea1c">addVertex</a>(Vertex *v)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>adjustPointNormal</b>(size_t index) (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#ab56baecdf85f039cb0ad89f4925d26fe">boundingBox</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#abad5264542d1984300759a171def98bb">color</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constEdgeIterator</b>() const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#ac2fcd123ddabd6134c86d95195b2581f">constFaceIterator</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constVertexIterator</b>() const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>EdgeIterator</b> (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>edgeIterator</b>() (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a63fb3c4a4b4ec01294a7568f65a9a156">face</a>(size_t index)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#ae256fa531699b096ebaaf220586b5bd7">faceIterator</a>()</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>FaceIterator</b> (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getClosestPointAtPoint</b>(const Point3 &amp;p) const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getFaceIndexAtPoint</b>(const Point3 &amp;p) const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getPointsInRadius</b>(const Point3 &amp;p, float radius) const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#ac6c7c275a9058e234321f5e9d961cbd4">hasChanged</a>()</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a1611c39a7e793ba222e92eba9da6219e">iid</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a2c3fbdfc9c2dad0350149a6089b7f063">initPoints</a>()</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a0e8b637313fdad092b8e4b4f1823f777">isSelected</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#ab70567ef2d1f791659441e6d511d5181">ISurface</a>()</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [inline]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>lock</b>() const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Mesh</b>() (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>meshChanged</b>(ISurface *mesh) (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#aa71ce7b007fd9b1eb2b1bea9d24a3aa7">numFaces</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#ad034013a938de18c6babdf16635247d7">numVertices</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a9ede5a0370854b4f05841f00a99de007">printMemoryInfo</a>() const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Ptr</b> typedef (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a5f4de604734ffe7d72bbab673290eed7">removeFace</a>(size_t id)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a8be34a7681ec6570e52611d7298a99e4">removeVertex</a>(size_t id)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#ab8cfba4c9da4c35920c5f63090885477">replaceFace</a>(size_t index, const QVector&lt; size_t &gt; &amp;vertexIndexList)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>scene</b>() const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>selectedPoints</b>() const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#affb964be4b82dd642346231cad8f4696">setChanged</a>(bool val)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a7be45b0d141ec1c83c6a554a454c68f0">setColor</a>(const Color &amp;color)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setScene</b>(Scene *scene) (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a5be77a24074569778cd8cbe47138c013">setSelected</a>(bool val)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setSelectedPoints</b>(const QVector&lt; size_t &gt; &amp;indicesArray) (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>SharedPtr</b> typedef (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>unlock</b>() const  (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a163d154511483e51213b617a1f1dd0bd">vertex</a>(size_t index)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a2c98b49e6c06ea3f4f12edce4b72b791">vertex</a>(size_t index) const </td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_mesh.html#a1a3da9a1014758926c9af5f557d97e5d">vertexIterator</a>()</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>VertexIterator</b> (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>WeakPtr</b> typedef (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~ISurface</b>() (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~Mesh</b>() (defined in <a class="el" href="class_mesh.html">Mesh</a>)</td><td><a class="el" href="class_mesh.html">Mesh</a></td><td><code> [virtual]</code></td></tr>
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